Men Of Respect *

Rules

Wise words from EOD5     aka:     SGT Jenkins  US ARMY

 

 READ THESE AND WE WILL BE UNSTOPPABLE

 

 

 

THE FOLLOWING INFORMATION IS UNCLASSIFIED FOUO (for official use only)


 First things first, communication is everything. Without communication, we are worthless. If I don’t know where you are and you don’t know where I am, how can we cover each other? This is going to be a summary of the basics of some things we can do to improve how we play. So I’m going to set some rules.

 

Rule #1: Communicate

 

Rule #2: Don’t bunch up. There’s no reason why a grenade or RPG should take out more than 1 person at a time.

 

Rule #3: NEVER cross in front of your buddy’s field of fire. If you have to move in front of someone, let them know.

 

Rule #3: DON’T rush to the middle. We all know that the first thing everybody does is throw grenades. There should be no excuse for getting hit with a grenade in the first 15 seconds of a match.

 

Rule #4: If you are going to throw a grenade or launch an RPG, let everybody know so we don’t kill each other. Same applies if you are going to shoot a claymore. Remember, sometimes its better to go around a claymore than to shoot it, so if you don’t shoot it, let everybody know where it is.

 

Rule #5: If we are on defense, sit still. There’s no need to rush around the map looking for people, especially if there’s only 1 or 2 of us left. There are only 2 places to plant the bomb, set up a defensive perimeter around them and sit tight.

 

Rule #6: Take it slow on offense unless we have all agreed to rush and it is part of our strategy. We have 3 minutes in the round, we don’t have to win the round in the first minute.

 

Rule #7: Don’t take weak teams lightly. It’s hard to understand why we still lose 1 or 2 rounds against scrub teams. We play every Clan like they are the best, end of story.

 

Rule #8: During the game, the other team needs to be muted. 2 reasons: 1 it keeps both teams from talking shit and 2 there’s no chance of them hearing what our strategies are. If they are muted, we can talk to each other even if we’re dead.

 

Rule #9: We will not start a game unless we do a sound check and we can all hear each other. In the event that you can’t hear someone, leave the lobby, GO INTO SINGLE PLAYER and then come back and send an invite.

 

Rule #10: Any matches posted or accepted must go through the leader or a Co-Leader. All in game negotiations will be handled by Michelangelo and STiRocket06 (and that’s because Mike doesn’t know Top from Bottom).

 

Now, these are more of guidelines than they are rules, because I myself don’t like rules, but if we stick to them we will have a higher success of winning.

 

1 thing that needs to be addressed is the bitching and complaining about playing time, if you haven’t been playing all day, and then you see that we have a GB and you jump on real quick, chances are your not going to play. Now, there are circumstances where we will call or AIM you to jump on because we need an extra man, but that will be decided by the group about to play. This isn’t an attack on anybody, but I’m pretty sure we can all agree that nobody really plays well when they first sign on. Even if you were playing earlier and took a couple of hours off, you still have to get back into it.

           

If you have a legitimate complaint about playing time in GB’s, address a leader or co-leader offline through AIM or call. Bickering in front of everybody is really not a good idea and it’s really not mature.

 


We have a solid team, we need to polish our skills to be number one. The leader and co-leaders are going to be going over new strategies for the maps, once we have them the way we like them, we will invite everybody onboard to critique them and point out strengths and weaknesses. Please don’t feel left out or unimportant. But we all know what happens when we get a private match together with 10-15 people. Every single one of us has an important role in the clan.

 

The biggest thing we need to remember is that this is just a game. There should be no hurt feelings. A year from now we might not even be playing this game, but we will probably be playing another game. Some will move on and someone new will join in. That’s how life goes. But lets have fun while we’re doing it and be #1 on the list. In all honesty, I hate losing more than anything, but at the end of the day, I masturbate and sleep just fine. If you have any thoughts, comments or suggestions bring them up. We are all adults, (who play videogames way too much) but adults none the less.

 

 

 

Mike, I made a chart for you because I know you are part retarted and you always have to ask Johnny which side. So look below and it should help you out.

 

MAP NAME

PLANT

DEFEND

Ambush

Top (OPFOR)

Bottom (Marines)

Backlot

Top (OPFOR)

Bottom (Marines)

Bloc

Top (Spetsnaz)

Bottom (SAS)

Bog

Top (OPFOR)

Bottom (Marines)

Countdown

Bottom (SAS)

Top (Spetsnaz)

Crash

Bottom (Marines)

Top (OPFOR)

Crossfire

Top (OPFOR)

Bottom (Marines)

District

Top (OPFOR)

Bottom (Marines)

Downpour

Bottom (SAS)

Top (Spetsnaz)

Overgrown

Top (Spetsnaz)

Bottom (SAS)

Pipeline

Bottom (SAS)

Top (Spetsnaz)

Shipment

Top (Spetsnaz)

Bottom (SAS)

Showdown

Top (OPFOR)

Bottom (Marines)

Strike

Bottom (Marines)

Top (OPFOR)

Vacant

Top (Spetsnaz)

Bottom (SAS)

Wetwork

Top (Spetsnaz)

Bottom (SAS)